‘Beast Games’ Isn’t Just a Smash Hit—It’s Amazon’s Secret Weapon in Retail Media!

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Amazon Prime Video’s “Beast Games” has shattered streaming records, amassing 50 million views in just 25 days. But while much attention has focused on the $5 million prize and YouTube star MrBeast’s successful streaming debut, the show’s true significance lies in what it reveals about Amazon’s evolving retail media strategy.

Inside Beast Games’ Record-Breaking Launch

The numbers tell a compelling story: “Beast Games” reached the No. 1 spot on Prime Video in more than 80 countries. The show has already become Prime Video’s most-streamed unscripted show ever, achieving this milestone when only five of its ten episodes had been released.

But these entertainment metrics only scratch the surface. By bringing MrBeast’s massive following (over 300 million YouTube subscribers) into the Prime Video environment, Amazon isn’t just acquiring viewers—it’s acquiring valuable data about younger consumers who traditionally spend less time on Amazon. The show’s appeal crosses generations; my own 8-year-old discovered Beast Games through MrBeast’s YouTube channel, and now our whole family watches together. This multi-generational viewing behavior creates rich data signals for Amazon’s retail media network.

Why Amazon’s Creator Strategy Threatens Traditional Media

While other retailers scramble to build their streaming presence through partnerships—Walmart with Paramount+ and Roku, Kroger with Roku—Amazon’s vertically integrated approach gives it unique advantages. Unlike these partnership models, Amazon owns the entire funnel: from content creation and distribution to shopping and purchase data.

While other retail-media partnerships do offer closed-loop measurement, Amazon’s advantage lies in controlling the entire ecosystem under one roof. When someone watches Beast Games on Prime Video, Amazon can track their complete journey through a single user ID: from viewing analytics and subsequent product searches to actual purchases. With nearly an estimated 40% of U.S. e-commerce transactions happening on Amazon, this creates unprecedented visibility into consumer behavior.

Other retailers are building similar capabilities through partnerships, such as Walmart’s partnership with Paramount+ and Kroger’s partnership with Roku. However, these setups rely on data-sharing agreements between separate companies, often creating technical limitations in matching users across platforms.

The New Retail Media Battlefield: Content and Commerce

The implications for the retail media landscape are profound. As I recently wrote for Forbes, “Why Creator Brands Are Flocking to Walmart,” retailers are racing to capture Gen Alpha’s attention through creator partnerships. While Walmart has found success bringing creator-led products into its stores, Amazon’s Beast Games represents an even more ambitious strategy: bringing creators directly into its entertainment ecosystem. This approach could give Amazon dual advantages – both in retail presence and in streaming engagement.

For advertisers, Amazon’s unified ecosystem creates distinct advantages. Since Amazon owns Prime Video, the Amazon.com marketplace, and years of extensive first-party shopper data, when someone views “Beast Games,” Amazon can see:

• Who watched and how much (viewing analytics)

• What they search for or browse afterward

• Actual purchases or items added to cart

Because everything happens within the Amazon environment, the path from viewing to purchase is captured almost entirely on one platform. That’s a direct closed loop.

Other retail media networks are taking notice. Walmart’s partnerships with Paramount+ and Roku show promise, but lack the seamless integration of Amazon’s owned ecosystem. Such partnerships allow advertisers to attribute ad views to in-store or online sales, and even match streaming viewers (via Roku) to Kroger loyalty card purchases. The limitation is that these setups rely on data sharing agreements between two or more separate companies. This means there can be partial data overlaps or technical limitations that create friction in matching users across platforms.

Mr Beast's Feastables brand introduced a "Beast Games" edition of its chocolate bars in 2025.

Mr Beast’s Feastables brand introduced a “Beast Games” edition of its chocolate bars in 2025.

Amazon.com

Looking ahead, we can expect to see more retailers experimenting with creator partnerships and exclusive content. However, Amazon’s first-mover advantage with Beast Games, combined with its unmatched commerce data, sets a high bar for competitors to clear.

The true test will be whether Amazon can replicate this success with other creators and formats. Beast Games’ whopping $5 million prize may not be sustainable as a regular content strategy, but it has proven the concept that creator-led content can deliver value beyond traditional streaming metrics. I expect that Amazon Prime — and competing streaming TV providers — will license more content from creators in the future. When done right, this type of content may be cheaper to produce compared to scripted shows, and bring in new (typically younger) demographics who have currently have more of an affinity to YouTube and other social media channels.

For brands and advertisers, the message is clear: retail media networks are no longer just about sponsored product listings and display ads. They’re evolving into full-funnel marketing platforms where entertainment, commerce, and data converge. Those who understand and adapt to this new reality will have a significant advantage in the years ahead.

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