“They are bad games, man”: Criminals Play GTA, Call of Duty or Fortnite – Daniel Baldwin Just Raged a War Against the Gaming Community

Daniel Baldwin sparks controversy with comments about popular video games, while the industry faces uncertainty ahead of Trump’s return.

GTA, Call of Duty and Fortnite

The age-old debate about video games and their influence on real-world violence has reared its head once again. This time, it’s actor Daniel Baldwin who’s stepped into the ring, taking aim at some of gaming’s biggest titles during a recent episode of the PBD Podcast.

A promotional image of Fortnite, featuring character skins of Eminem, Snoop Dogg and Ice Spice.Gamers have heard this one before. | Image Credit: Epic Games

In what feels like a throwback to the moral panics of the ’90s, Baldwin’s comments about GTACall of Duty, and Fortnite represent yet another attempt to draw direct lines between virtual entertainment and real-world tragedy. His remarks come at a particularly crucial moment for the gaming industry.

As the industry prepares for what could be a challenging period ahead, with Donald Trump’s recent election victory potentially casting a shadow over upcoming releases, Baldwin’s timing adds another layer of complexity to an already contentious debate.

Daniel Baldwin’s Controversial Take on Gaming Violence

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The actor didn’t mince words during his appearance on the PBD Podcast, making bold claims about the connection between video games and real-world violence:

You can take Grand Theft Auto and r**e someone in a game that your kids are playing online. Do you know the one most common thing that the school shooting kids have in common? They all play one of three games: every single one of them played Grand Theft Auto, Call of Duty, or Fortnite. Those three. Every. Single. Shooter.

What Baldwin seems to overlook is that numerous studies, including those by the American Psychological Association, have consistently failed to establish a direct link between gaming and violent behavior. In fact, the US Supreme Court ruled in 2011 that research did not find a clear connection between violent video games and aggressive behavior.

The gaming community has faced these accusations for decades, with every tragic event prompting similar reactions from public figures looking for simple answers to complex societal issues:

Those games are awful—awful for your kids to be involved in. They condone murder—I mean they’re bad games, man. I’m telling you.

Baldwin’s argument falls into the same trap that many critics before him have: assuming correlation equals causation. Given the massive popularity of these games, with millions of daily players worldwide, isn’t it statistically inevitable that individuals involved in violent acts might have played them?

Gaming’s Future Under a Trump Presidency

A scene from Grand Theft Auto 6 (GTA 6) featuring main characters Lucia and Jason.We live in… concerning times. | Image Credit: Rockstar Games

Baldwin’s comments gain additional weight considering the recent political landscape. With Trump’s return to office looming, the gaming industry faces potential challenges, particularly regarding content regulation. Rockstar Games co-founder Dan Houser‘s previous concerns about releasing games during a Trump presidency now seem particularly prescient.

Back in 2018, Houser expressed relief at not releasing GTA 6 during a Trump tenure, citing difficulties in satirizing an already absurd political climate. Now, with GTA 6 scheduled for a 2025 release coinciding with Trump’s return to office, those concerns have resurfaced with renewed urgency.

The situation becomes even more complex when considering Trump’s own history of criticizing violent video games. Following the 2019 El Paso and Dayton shootings, he called for an end to the “glorification of violence” in video games, suggesting potential regulatory actions that never materialized during his first term.

For studios like Rockstar Games, known for their sharp social commentary and satirical take on American culture, the political climate poses unique challenges. The very essence of series like GTA lies in their ability to push boundaries and hold a mirror to society’s contradictions.

With increased scrutiny and potential regulation looming, maintaining this creative freedom while navigating political pressures could become increasingly difficult.

What do you think about Baldwin’s comments? Are you concerned about the future of gaming under a Trump presidency? Share your thoughts in the comments below!

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