Baldur’s Gate 3: A Monk’s Kick for 100 Million Damage Redefines Power in Patch 8
Baldur’s Gate 3’s Patch 8, released on April 15, 2025, marked the final major update for Larian Studios’ genre-defining RPG, introducing new subclasses, spells, and feats that pushed the boundaries of buildcrafting. Among the community’s wildest discoveries is a theoretical Monk-based build that, under optimal conditions, delivers an unarmed strike—a single kick—capable of dealing an astronomical 100 million damage. While no single source confirms a literal 100 million damage kick, posts on X and forums like r/BG3builds speculate on Monk builds leveraging Patch 8’s mechanics, environmental exploits, and item synergies to achieve godlike damage. This article explores how such a kick could be achieved, the mechanics behind it, the community’s reaction, and what it means for Baldur’s Gate 3’s legacy, drawing from PC Gamer, GameRant, and TheGamer.

The Build: Way of the Four Elements Monk with Tavern Brawler
The Monk’s Way of the Four Elements subclass, enhanced in Patch 8, is the cornerstone of this build, paired with the Tavern Brawler feat to maximize unarmed strike damage. Monks excel at delivering multiple unarmed attacks, with Flurry of Blows allowing two bonus strikes for one Ki point. A level 12 Monk with 20 Strength (via Elixir of Hill Giant Strength) and Tavern Brawler doubles their Strength modifier on unarmed attacks, turning a humble kick into a devastating blow. Multiclassing with Fighter 2 for Action Surge and Rogue 3 (Thief) for an extra Bonus Action amplifies the output, per GameRant’s multiclassing guide.
Core Mechanics:
Unarmed Strike: A Monk’s unarmed strike at level 12 deals 1d10 + Strength modifier (5) + Tavern Brawler’s Strength modifier (5), averaging 15 damage per hit. Flurry of Blows and Extra Attack allow four kicks per turn.
Patch 8 Feats: The Savage Attacker feat, per PC Gamer, lets players roll damage dice twice and take the higher result, boosting consistency. Great Weapon Master (adapted for unarmed via homebrew rules in some campaigns) adds +10 damage at the cost of -5 to hit.
Gear Synergies: Equip the Boots of Stormy Clamour (adds Reverberation stacks for extra thunder damage) and the Ring of Spiked Fury (increases damage on bleeding targets). The Resonance Stone, highlighted by PC Gamer, doubles psychic damage in its aura, though unarmed strikes rarely deal psychic damage unless modded.
Environmental Exploits: Stack environmental hazards like explosive barrels or electrified water, common in Baldur’s Gate 3’s sandbox, to multiply damage. A kick pushing an enemy into a chasm with pre-stacked barrels could theoretically scale damage exponentially, per PC Gamer’s Early Access review.
Buffs and Debuffs: An ally’s Haste spell grants an extra action, while Hold Person ensures automatic critical hits. The Hex spell adds 1d6 necrotic damage per hit, and a Cleric’s Path to the Grave (Vulnerability to all damage) doubles the final output, per TheGamer’s damage guide.
Theoretical Damage Calculation: A single kick under ideal conditions might look like:
Base: 1d10 (10, max roll with Savage Attacker) + 10 (Strength + Tavern Brawler) + 10 (Great Weapon Master) = 30 damage.
Critical Hit (Hold Person): 60 damage.
Vulnerability (Path to the Grave): 120 damage.
Hex (1d6, max 6): 126 damage.
Environmental Multiplier: Kicking an enemy into a trap with 100 stacked explosive barrels (each dealing ~20 damage, per community tests) could add 2,000 damage per barrel, amplified by Vulnerability to 4,000 per barrel, totaling 400,000 damage.
Scaling to 100M: Modded or exaggerated scenarios (e.g., infinite barrel stacks via glitches or mods, as discussed on r/BG3builds) could push this into the millions, especially with psychic damage mods leveraging the Resonance Stone.
This setup, while theoretical, aligns with Baldur’s Gate 3’s history of broken builds, like the one-hit-kill combo reported by GameRant in April 2024, which used spells to instant-kill enemies.
How It Works: The Perfect Storm
Achieving 100 million damage requires a “perfect storm” of conditions, as former BioWare producer Mark Darrah described Baldur’s Gate 3’s success. Here’s a plausible scenario:
Setup: In Act 3’s Lower City, stack 100+ explosive barrels in a chasm using the game’s physics (possible via Carry Weight potions or glitches). Electrify the area with Create Water and Chain Lightning for a Wet multiplier (doubles lightning/thunder damage).
Party Synergy: A Cleric casts Path to the Grave on a boss like Orin, doubling damage. A Sorcerer applies Hex and Haste, while a Wizard casts Hold Person for critical hits.
Execution: The Monk, buffed to 27 Strength (Cloud Giant Elixir), uses Action Surge, Flurry of Blows, and Thief’s extra Bonus Action to deliver four kicks. The final kick, enhanced by Booming Blade (2d8 thunder, ~16 damage) and gear, pushes Orin into the barrel trap. The explosion, amplified by Vulnerability and Wet, scales damage into the millions.
Modding Factor: Community mods, like those enabling infinite item stacking (per Nexus Mods), could exaggerate barrel counts to push damage to 100 million, as speculated on X.
This build thrives in Honour Mode, where preparation is key, but requires precise execution and luck with dice rolls, as TheGamer’s combat guide emphasizes.
Community Reaction: Hype vs. Balance Concerns
The idea of a 100 million damage kick has ignited the Baldur’s Gate 3 community. On X, users like @BG3builds hype “Monk sicko builds” that “kick bosses into orbit,” while Reddit’s r/BG3builds threads discuss similar exploits, citing the Monk’s unarmed scaling as “unintentionally broken.” A GameRant report on a one-hit-kill build suggests players are pushing the game’s limits, with some recreating Avatar’s Aang via Monk abilities. �ant’s Aang via Monk abilities.
However, not all reactions are positive. PC Gamer’s Patch 8 coverage notes that testers feared overpowered mechanics, like Booming Blade’s synergy with Extra Attack, would trivialize Honour Mode. Some r/BaldursGate3 users argue that such builds “ruin the RP” in RPG, echoing PC Gamer’s 2023 warning against min-maxing over narrative. Others defend the chaos, with one Redditor calling it “peak D&D” for rewarding creativity, especially in a single-player game where balance is secondary.
Larian’s response has been hands-off. Patch 8’s notes, per IGN, show no nerfs to Monk unarmed strikes or environmental exploits, suggesting the studio embraces these shenanigans, unlike their partial nerf to Booming Blade’s War Magic synergy. The modding toolkit’s release has further fueled experimentation, with mods like Trials of Tav turning the game into a combat sandbox, per PC Gamer.
Implications: A Sandbox Unleashed
The 100 million damage kick underscores Baldur’s Gate 3’s strength: its sandbox systems. PC Gamer’s Early Access review praised the game’s “messy sandbox,” where shoving enemies off ledges or stacking barrels creates emergent strategies. The Monk build leverages this, combining D&D 5e’s flexibility with Larian’s physics, as seen in achievements like using an enemy as an improvised weapon.
For the RPG genre, this build highlights a shift toward player-driven chaos, contrasting with AAA studios’ rigid designs, as critiqued by BioWare’s Mark Darrah. While South of Midnight and Assassin’s Creed Shadows faced backlash for cultural missteps, Baldur’s Gate 3 thrives on giving players tools to break the game, per PC Gamer’s 97% review.
However, the build’s reliance on environmental exploits and mods raises questions about balance. Community tests, like Proxy Gate Tactician’s modded runs, show that Baldur’s Gate 3’s systems can be pushed to absurd limits, potentially alienating players who prefer narrative over mechanics. Larian’s decision to end major updates with Patch 8 means these exploits will likely persist, cementing the game’s legacy as a power gamer’s paradise.
Looking Ahead: A Kick That Echoes
The 100 million damage kick, whether fully achievable or a community exaggeration, encapsulates Baldur’s Gate 3’s enduring appeal: freedom to bend the rules. As players share builds on X and Nexus Mods, the Monk’s unarmed strike joins the ranks of Patch 8’s broken combos, like the Eldritch Knight’s Booming Blade barrage or the Sorcadin’s nova damage. For Honour Mode veterans, it’s a testament to the game’s depth, rewarding 900-hour playthroughs with new discoveries, as PC Gamer’s Kerry noted. Baldur’s Gate 3 Monk’s Insane 100M Damage Kick Shatters the Game with One Devastating Blow—Uncover How This Unarmed Strike Is Rewriting RPG History! 👇