Firewalk Studios’ Concord died right out of the gate and the game’s corpse is quickly being buried as one player reported he had an 8-minute wait time on Monday, August 26th.

A screenshot from Concord (2024), Firewalk Studios

Concord went live on Friday, August 23rd and only hit a peak concurrent player count of 697. That was a 70% decline from the game’s Open Beta back in July, which hit a peak concurrent player count of 2,388.

Concord Steam DB concurrent player chart

The player counts did not improve over the weekend and in fact declined by over 40% by Sunday, August 25th when the game hit a peak concurrent of 402 players.

Concord Steam DB concurrent player data

The weekend has come and gone and Concord’s 24-hour peak concurrent player count continues to decline. On Monday, August 26th the game hit a 24-hour peak of just 276 players. That’s a 60% decline from Friday when the game launched.

Concord Steam DB concurrent player data

As player counts continue to decline, the people that are actually playing the game are experiencing exorbitantly long matchmaking times. Reddit user Wickie09 admitted he waited at least 8 minutes and then got timed out on Monday, August 26th.

He wrote on the ConcordGame subreddit, “So, Just waited 8 min for matchmaking, and then it timed out. I love the game and want to play it. Unfortunately, I can’t wait 8min+ between games. Decided to play something else and come back on peak hours. This really doesn’t look promising at all.”

The player did add that he was located in Belgium and he was playing on a PlayStation 5 around 11 a.m. local time.

Wickie09 in the ConcordGame subreddit

On top of the Steam concurrent players falling, this report from a player waiting over 8 minutes for a game and then timing out, another report from True Trophies indicates the game did not even have as many players on PlayStation compared to its initial Early Access and Open Betas.

True Trophies reports, “With no one collecting Concord trophies on PSN, Firewalk’s first PS5 game is in #147 place in our popularity chart.” For clarity, True Trophies explains that their chart is “made using a representative sample of 3.1 million active PSN accounts (not just TrueTrophies accounts, courtesy of GameInsights).”

A screenshot from Concord (2024), Firewalk Studios

To provide some color, the outlet reported that the game ranked 29h when it was in both Early Access and Open Beta back in July.

The outlet’s Kes Eylers Stephenson shared, “Using a gameplay data sample from over 3.1 million active PSN accounts (courtesy of our partnership with GameInsights), we can see that Concord has 8.1% fewer players in the second Open Beta than in the Early Access beta.”

He added, “In our PlayStation Chart that ranks the top 40 most popular games every week, Concord ranked in the #29 position both weeks.”

A screenshot from Concord (2024), Firewalk Studios

What do you make of Concord rapidly losing its already mediocre player base just a week after release?