Why can’t someone make a Walking Dead game that’s not super low budget?
The Walking Dead: Destinies Had a Promising Concept Gone Awry
The Walking Dead: Destinies, a game developed by AMC and GameMill, had a captivating premise. It promised players the chance to rewrite the story of the iconic TV series. Imagine stepping into the shoes of Rick Grimes or other beloved characters, making decisions that could alter the show’s history.
The game spans the first four seasons, allowing players to explore familiar locations like Woodbury, Atlanta, and Hershel’s farm.
The Walking Dead: Destinies’ Execution Falls Short
Despite the exciting concept, the game’s execution was underwhelming. Launched on November 17 in a digital format, Destinies faced criticism for its subpar quality.
Issues included bugs, glitches, and production values far below what one would expect from a franchise as successful as The Walking Dead.
The cutscenes were described as static, with lackluster voiceovers and stiff dialogue. The animations were awkward, and key characters like Andrea and Amy were missing, despite their significance in the game’s covered story arcs.
Fans Are Feeling Betrayed Over Game’s Treatment of TWD Legacy
Some fans on Reddit pointed out that the game feels like it was crafted by developers more accustomed to mobile games, not a full-fledged console experience.
This observation isn’t meant to throw shade at mobile games, but let’s be real: we expect a certain level of quality and immersion from a game based on such an iconic series.
The reactions ranged from outright laughter to calls for a Grammy for the voice actors who somehow managed to lend their talents to this project. Everything seems to be executed badly in the game, except for the concept.
Some gaming websites are even convinced that The Walking Dead: Destinies is a strong contender for the worst game of the year.