As Troy Baker returns to Naughty Dog, fans dream of Uncharted 5. But is another adventure what the series really needs?

The gaming industry’s rumor mill is spinning at full speed following Troy Baker’s reported return to Naughty Dog. While the veteran voice actor’s upcoming reunion with Neil Druckmann has sparked inevitable speculation about Uncharted 5, the reality might be a bit more complicated than fans are willing to admit.
A scene from Uncharted 2: Among Thieves. | Image Credit: Naughty Dog
After all, Uncharted isn’t just about snappy one-liners and death-defying leaps across ancient ruins. At its core, it’s the product of a very specific creative vision—one that came from someone who hasn’t been part of Naughty Dog for quite some time.
And while Baker’s talent for bringing characters to life is undeniable, there’s an argument to be made that some treasures are better left in their final resting place.
The Uncharted Legacy: Way More Than Just Star Power

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According to GQ Magazine‘s recent interview with Troy Baker:
Beyond that it gets hazy, but he will return for Druckmann’s new project at Naughty Dog. ‘In a heartbeat I would always work with Troy,’ he told me.
While this news has sparked a flurry of “what ifs,” it’s worth remembering that Uncharted‘s magic never came from star power alone. The series’ soul was crafted by Amy Hennig, whose departure from Naughty Dog in 2014 marked a turning point for the franchise that many seem eager to forget.
Consider this: when Hennig left during Uncharted 4‘s development, eight months of work was essentially shelved. Sure, Neil Druckmann and Bruce Straley, riding high on The Last of Us’s success, stepped in to deliver what many consider a masterpiece. But they were building on a foundation—a decade of world-building, character development, and narrative architecture—that Hennig had meticulously constructed.
It’s like trying to finish someone else’s novel (Game of Thrones S8, anyone?)—even with all the talent in the world, you’re still working within the boundaries of another creator’s vision. And while Druckmann and his team handled that responsibility with impressive skill, creating something entirely new without Hennig’s guiding hand would be an entirely different challenge.
When Perfect Endings Deserve to Stay Perfect
Why touch something that is complete? | Image Credit: Naughty Dog
Let’s be honest—Uncharted 4: A Thief’s End wasn’t just a good conclusion; it was the conclusion Nathan Drake’s story deserved. Even Druckmann himself acknowledged this, stating that the studio made a conscious decision to end Drake’s journey there because they’d taken the character as far as he could meaningfully go.
Yes, The Lost Legacy proved that the Uncharted universe could tell compelling stories without its signature protagonist. But there’s a world of difference between crafting a thoughtful spin-off and attempting to extend a story that’s already reached its natural conclusion.
Think about it—how many beloved franchises have stumbled trying to follow up a perfect ending? Sometimes, knowing when to let go is as important as knowing how to create something in the first place.
And, although some (like God of War creator David Jaffe) may still wish for more, Drake’s final adventure gave fans everything they could have wanted: emotional closure, spectacular set pieces, and a sense of completion that only a few game series achieve.
To attempt Uncharted 5 now, without the architect who built this world, would be like trying to find a hidden city without a map. Sure, you might stumble onto something interesting, but would it be worth the risk of tarnishing what came before?
What do you think? Should some stories remain finished, or is there room for one more adventure in Nathan Drake’s journal? Share your thoughts in the comments below!
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