Marvel Rivals has quickly attracted over 10 million players, offering a fresh take on the superhero multiplayer genre. In contrast, Sony’s hero shooter, Concord, was discontinued just days after its release due to a lukewarm reception.
Thaddeus Sasser, the game director of Marvel Rivals, shared his thoughts on Concord’s swift downfall. He noted that Concord lacked ‘unique value’ to entice players away from established games like Overwatch.
Sasser explained that players are often reluctant to switch games after investing time and money into titles they already enjoy. He emphasized the importance of offering something distinct to encourage players to make a change.
Despite Marvel Rivals’ early success, Sasser remained cautious. He acknowledged the unpredictability of the gaming industry, where some games unexpectedly fail while others surpass expectations.
Sasser believes that providing a compelling reason for players to try a new game is crucial. For Marvel Rivals, the appeal lies in allowing players to embody their favorite superheroes, which he hopes will attract and retain a dedicated player base.
The contrasting outcomes of Marvel Rivals and Concord highlight the importance of innovation and unique offerings in the competitive gaming market. Games that fail to differentiate themselves may struggle to gain traction, while those that provide fresh experiences can achieve significant success.
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